Tetramands (tetra meaning "four", mand being "arms") are from the planet
Khoros. Khoros is an undeveloped desert planet where survival of the fittest has a quite literal meaning. While once civilized, with a confederation of thriving city-states, Khoros and its culture has since devolved into both a literal and metaphorical wasteland. Nomadic tribes ruled by bloodthirsty warlords roam the landscape, seeking out the relics of their former selves in the hopes of gaining an advantage in battle.
A massive species with four powerful arms, the average Tetramand is 10 feet tall with a dense armor-plated skin. Built for battle, Tetramands can take punishment as well as they can dish it out. With their incredibly strong legs, a Tetramand can leap blocks at a time at a height of several stories. While not necessarily martial artists, Tetramands have developed an arsenal of specialized maneuvers that makes use of their prodigious physiology. A favorite move is the "Big Smack" - a sonic wave produced by clapping all four hands together at the same time, which stuns an opponent into submission before a blow can even be landed.
Even for their massive size, Tetramands aren't very fast or coordinated. Besides making them a huge target, the Tetramand's size also makes it difficult to get inside buildings or walk down a street without knocking things down. Bred for strength, much of the damage they inflict is often purely unintentional, which makes Tetramands almost as dangerous to their allies as they are to their enemies.
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Tetramand Security Guard