More animal than humanoid, Wildmutt is a beastly alien with superhuman athletic ability and heightened senses of smell, hearing, and taste. He can also fire the quills from his back as projectile weapons.
Unofficial Biography
Wildmutt is from an alien race called the Vulpimancers, and their superhuman athletic ability with heightened senses of smell, hearing, and taste gives them an extra boost in sensory combat. He has no eyes to directly see his enemies, though his sense of smell makes up for it. Unlike the other alien forms, Wildmutt is the only one that cannot communicate verbally, but he can grunt, growl, and make noises. The razor-sharp quills on his back can be used as projectile weapons, and they can be fired with accuracy. He is also able to carry passengers without harming them with his quills. Also, he is able to jump many distances and cling to walls.
Omnitrix Version Modifications
no obvious modifications known
Future Alien Description
Future Wildmutt is much more feline. The
Omnitrix symbol is now on his forehead. His quills are no longer visible on his back but he can still project them. He also has a hump in his back now. He also now has a tail, which is almost prehensile. He now has stripes on his back.
Child Alien Description
A smaller version of himself. He has a small tooth in his mouth.
Advantages & Abilities
- Wildmutt has superhuman athletic ability.
- Wildmutt has heightened senses of smell, taste, and hearing.
- His senses of hearing and smell make up for his lack of sight.
- He has sharp quills on his back, which can be launched with nearly perfect accuracy (not displayed as of yet)
- He can sense things over a mile away.
- Scale surfaces with razor-sharp claws
- Roll into a ball to destroy things with razor-sharp quills
- Increased Strength
- Sharp Teeth able to tear through metal even at a young age
Disadvantages & Weaknesses
- Wildmutt sees through his sense of smell, so he is useless when anything affects this ability.
- He cannot communicate verbally
- Too loud sounds can drastically hurt Wildmutt
Sickness Effects

Wildmutt’s nose and other sensors are clogged up, making him "blind" and unable to sense things. His claws also become green.
First Appearance
And Then There Were 10 Last Appearance
Ben 10 vs. the
Negative 10 Part 2